Interview with computer animator, Heather Garrow

 

Heather Garrow animator My Out of 10Follow Heather at @h3baj3ba.

What do you do?
I am a computer animator for television, film and games.

How long have you been in this field for?
18 years!!!

What inspired you to pursue this career?
I’ve always drawn since I was a little kid, actually learning from watching cartoons. I was at college for another art program when I stumbled upon classical animation. Everything just seemed to fit and I knew this was where I was supposed to be.

What was the biggest hurdle in attaining your career goals? 
I’d say the biggest hurdle I’ve had to overcome has been myself. Either I had too much of an ego, or not enough of one. I think as I got older and actually starting teaching animation, I learned more about the importance of staying humble and listening to people’s critiques as well as getting more self confident about my own ideas and work.

What do you enjoy most about your work?
I’ve always loved the idea of just starting a shot/ scene from nothing and watching it evolve.

What do you find most challenging about your work?
The biggest challenge, which has never really changed for me, is coming to terms with the fact that the project and the shots are always someone else’s vision. It’s very easy to get “married” to a shot and get defensive about the animation or direction it takes. Always have to remember to just let it go.

If you weren’t an animator, what would you be?
I’d still be in the film industry. Probably live action.

Name one hobby you have that’s not related to your work.
I’m learning to play guitar and drums!

What’s the first thing you do in the morning?
Let the dogs out to pee.

And last thing you do at night?
Let the dogs out to pee.

On a scale of 1 to 10, how much do you enjoy your work?
Overall 10/10. I’m very thankful I’m in my industry. That being said though, I’ve worked on projects at studios where it was maybe a 2/10 and I hated it. Those kind of gigs always make the great ones seem that much better though!

This interview has been edited and condensed.

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